![]() ![]() This hero, more than any other, is a barometer for the genre: how well a game captures the complexities and scale of swinging through Manhattan speaks to the shape and skeleton of open-world games as a whole. With a freeform web-swinging system as its backbone, it offered an entire digital New York City and invited the player to be a hero-a goal that nearly every Spider-Man game since has shared. ![]() After the genre-defining 2001 release of Grand Theft Auto 3, Treyarch's Spider-Man 2 (2004) was one of the next epochal titles to emphasize free roaming while it functioned as an adaptation of the film of the same name, though, its true ambition was to be a Spider-Man simulator. ![]() Spider-Man videogames and the digital open world grew up together, the latchkey children of modern gaming.
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